About
AI product manager and engineer based in Almaty. Eighteen years in tech, shipping games, EdTech and AI products.

Aleksandr Mezin
What I'm doing now
AI Product Manager, Kazakh-British Technical University (June 2024 – present). Leading the university's digital transformation — data governance, automated admissions (document processing time −30%, manual staff input −70%, data-entry errors down to 1%), AI agents for applicants and staff (call-center text interactions −50%), and a brand redesign.
Game Producer & Senior Researcher, KBTU GameLab (June 2022 – present). Running the GameLab's educational programs as end-to-end products: four projects delivered with UNICEF Kazakhstan, five strategic partnerships, and an incubator that's launched six game projects with three now on Steam.
Adviser & External Producer, ALAMID Games (October 2023 – present).
Also a student at IU International University of Applied Sciences, Bachelor's in Artificial Intelligence (Feb 2024 – Feb 2027).
Before
- Chief Product Officer, Edvice (2022–2023) — built the product org from zero post-investment; delivered a B2B program with Xsolla's accelerator; relocated staff and rebuilt the plan during the war in Ukraine.
- Business Development Director, devtodev (2020–2021, Vilnius) — spun the EdTech unit out into Edvice and secured its investment.
- Consultant & author (2020) — produced an NDA game project, CTO'd GEEK PICNIC Online, advised Eksmo on remote work during the first Covid lockdown. Wrote a book about it.
- Head of Mobile → CPO, IT Park (2018–2019, St. Petersburg) — three product teams, 20+ people; releases from monthly to biweekly; upsell conversion 1–5% → 15–20%.
- Co-founder & COO, FOXSYS (2019–2020) — 20+ projects; wound down cleanly when the pandemic took the events industry.
- Business Developer, Alternativa Games (2017–2018) — revenue-share partnerships with VK, Miniclip, Kongregate, OK.ru, Armor Games, Spilgames; Steam bundles; 12M-reach Canyon × Prestigio co-promo.
- Founder, Borsch Games (2014–2018) — outsource work and two mobile games: ESportable (3rd, DevGAMM "Best New Game" 2016) and Lapka (shortlisted, "Best Indie", 2015).
- Head of Marketing, MSI Esports (2015–2016) — social from 1k to 20k followers; partner revenue +100%.
- Gamedev.House (2015–2020) — community organiser; 50+ meet-ups across St. Petersburg, Moscow, Novosibirsk and Perm; first game-studies track at DEVGAMM (2020); first gamedev track at GEEK PICNIC (2019); represented Russian gamedev at Gaming Istanbul (2018).
Also
- Author, Remote Work for the Employee (Eksmo, 2020).
- Certifications: Advanced Product Management (Vision, Strategy, Metrics); Google Data Analytics.
- Languages: English (full professional), Russian (native), German (elementary).